Need to work those guinea pigs to make that up! Remember, you aren’t just losing 2 rep a season (8 a year), you are losing it from all factions, so for 7 factions, that’s 14 per season, 56 per year, total. If my quests were Druids, 8,000 Natural mana and 10,000g, I hammered Orcs, village and kingdom and allowed the rest to slide away. It felt like constantly taking one step forward, three steps back as you struggle to gain enough reputation for bonuses, without falling so far behind with all the other factions that the penalties mount up. I found this the hardest, perhaps because of how I play. Relationships with normal factions deteriorate by 2 each season. Students active in the room generate gold according to their level in Nature magic. Also, some areas require them, such as the monks, wanting sylvan potions and cleaning solutions.Īctive teachers in the room become able to make “critical hits” while teaching, which provide a big knowledge bonus to the students. Gold is always good, Prestige makes a big difference to how many students apply, most noticeably after 60 or so Prestige. It’s difficult in that, like the darkness challenge, it limits your room choices, but having the right potions handy can make a big difference. I barely noticed this one, but possibly because it can work to your advantage. Two potions of each type are added to each deck when shuffled. This is certainly one of the hardest challenges, but another is worse.Īctive students in this room slightly increase their skills in Heroism.Īctive students in this room slightly increase their skills in Beast Magic. Once you have the cards you want or the quest completed, change the House settings again to meet new goals. The more students you have enrolled, the easier it becomes. Simply go in the Houses and have them all study (in this case) nature magic. However, with enough students, you can force the issue. This challenge can noticeably affect the area quest challenges if you struggle to draw the right cards (e.g trying to train 12 Druids and not getting Dolmens). Students who are active in the room are no longer subject to aberrations and are a little more disciplined for a long time.Ĭhoose between two cards instead of three when drawing from your deck Magical aberrations are twice as common and take twice as long to disappear.Īctive Characters in this room plan their day, which prevents their needs from increasing by burst for a long time. Spellcaster University Challenges Chaos Challenge Most, except the angry factions mode, that was a tad frustrating at times! Most I noticed little to no difference, even in hard (Archmage) mode. The challenges are not actually hard, once you understand the game. This may change in the future, but for now, no. Secondly, though of less importance, there is no ‘achievement’ for this, if you were looking for one. Once you complete a given challenge the cards are available for all future campaigns, including endless mode. Firstly, completing the challenge is not simply a campaign unlock, it’s a game unlock. The extra deck cards do also appear in some events, so this unlocking guide relates to completing campaigns in challenge mode.
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