![]() This proved a daunting task in 2001 with the ‘Dot-Com Boom’, a stock market bubble caused by the over-speculation of internet-related companies which drove up prices. Source: Scott C.īefore development could truly begin, Double Fine would need a workspace. Concept art by Art Director Scott Campbell. But Schafer kept this initial idea and developed it in his own time, conjuring up the mental world that would be Psychonauts.įrom here, Schafer left LucasArts to form his own studio, Double Fine Productions, in 2000, where he would go on to make this vision a reality when development on Psychonauts began in 2001. ![]() #PSYCHONAUTS CONCEPT ART FULL#This idea was rejected from Full Throttle by publisher LucasArts on the grounds that it wasn’t family friendly. Schafer envisioned a sequence in which the protagonist would endure a psychedelic experience brought on by a peyote plant. Psychonauts originated from the mind of Tim Schafer during the production of Full Throttle. This story begins as all development stories do, with creative minds and an idea. This is the story of Double Fine Productions and the iconic Psychonauts. How the original Psychonauts ever reached store shelves and into player’s hand is beyond incredible. That’s when I uncovered the most bizarre and challenging game development story I think I have ever heard, one which threatened the very survival of Double Fine Productions before it’s inaugural release all those years ago. The announcement of a sequel after over a decade sparked my interest and I began delving into the development of this 2005 cult-classic. ![]() It’s been sixteen years since the insane world of the original Psychonauts. But it’s also one about the birth of Double Fine Productions, a small team of hopeful developers wanting to get their vision out into the world. In our review, we awarded it a score of 9/10, saying, “ Psychonauts 2 is bigger, better, and more ambitious than its predecessor in every way imaginable.” Read the full review through here.Īs per former Double Fine Productions dev Lisette Titre-Montgomery, who was art director on Psychonauts 2, the highly-acclaimed platformer is the best-selling game from the studio to date.Making a game is hard work but the story of Psychonauts’ creation is one-of-a-kind filled with stories of crazy neighbours, intense crunch, and flooding toilets. Psychonauts 2 has received widespread acclaim since its launch in August last year, including from ourselves. #PSYCHONAUTS CONCEPT ART PS4#It will launch for Xbox Series X/S, Xbox One, and PS4 on September 27. #PSYCHONAUTS CONCEPT ART CODE#On top of the game itself, it will include a lenticular outer sleeve, a reversible box art, a digital code for as yet unreleased behind-the-scenes materials, a collection of six die-cut stickers, and a set of six two-sided cards with concept art and final art. Psychonauts 2 is finally getting a physical launch, courtesy of Skybound Games, who recently announced Psychonauts 2: The Motherlobe Edition. ![]() It’ll soon be a full year since the long-awaited launch of the incredible Psychonauts 2, but if you’ve been holding out on diving into its trippy offerings until now in the hope that the game will eventually get a physical launch- well, there’s good news. ![]()
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